Release Info - Hi2U WARNING : The following cracked content may detect as threat which is harmless to Operating Systems. No one force you to download these. You have been warned! Install Info -
Install full game!
Apply the cracked content to game Installation and replace originals!
Left 4 Dead creator Turtle Rock's new franchise isn't about hunting zombies in a team of four, it's about hunting something much bigger. Something that puts the tank to shame. The Goliath is a giant, alien beast that storms through the jungle with four hunters hot on its heels in Evolve, a 4vs1 mashup, coop, multiplayer shooter that's set to feature many more hunters and monsters when it's finally released.
Getting a headstart on all of us though, is Redbull, which has been playing a lot of it at publisher 2k Games' HQ and it wants to share some of its more "advanced" hunting tips with you.
If you happen to be on the side of the hunters, it recommends you keep your medic alive above all others. Her heal beam makes her the only character that can bring you back to life from a distance and it's a lot easier for her to revive you than it is for you to revive her. Likewise the trapper is incredibly important, not just because he can stop the monster escaping with a well timed harpoon or energy shield, but because he can find where it is using his sound spikes.
If you're the monster though, Redbull recommends stealthy gameplay, at least to start with. Instead of barrelling through the undergrowth, it instead suggests that you jump from tree to tree and rock to rock, thereby leaving no footprints for the hunters to follow. This, it says, is an excellent strategy when you're trying to find somewhere quiet to evolve to your next incarnation.
When it comes to your abilities, Redbull says you need to be mindful of your cooldowns. No ability can be spammed again and again, so throw a rock, charge in, breath some fire and leap away. Don't stand there waiting for another rock, mix it up.
Above all though, it recommends to play to your strengths. The monster is always faster than the hunters, so if you need to, don't turn a blind eye to the age of strategy of legging it.
Evolve is set for release sometime this fall on PC, Xbox One and PS4.
Paris is burning. The sky behind the Eiffel Tower glows an ominous orange through a haze of billowing smoke. Sparks and ash and scraps of paper float through the dark streets of the city, where cars and offices stand eerily abandoned.
A manhole opens. For a moment, nothing happens. And then a zed, a naked genetic freak sheathed in slimy grey skin, pops out of the hole like a horrorshow jack-in-the-box. The zed has the mind of a child. It doesn't know much, but it knows it wants to kill.
The zed manages two steps from the manhole before a stream of bullets blast it off its feet. More bullets tear into it in midair, splattering blood across the street and unburdening its gut of a generous helping of internal organs. Everyone in the dark conference room at Tripwire Interactive laughs or oohs as they watch the most complicated gore system in gaming—a gore system they've been building for Killing Floor 2 for the past two years—eviscerate the zed in a way they've never quite seen before.
Since shipping World War II FPS Red Orchestra 2 in 2011, Tripwire has dedicated itself to the sticky art of digital dismemberment for the sequel to 2009's co-op wave-based shooter. They want each and every exploded brain, severed leg and bloody gutshot to look unique. Bill Munk, creative director and senior animator at Tripwire, has a saying: Red Orchestra is realism. Killing Floor is coolism.
"Killing Floor is a simple game," says Munk. "You have weapons. You see something that looks messed up. And you kill it. You get money for doing it and you buy better weapons. Rinse and repeat. The more enjoyable that small little loop is, the more successful the game is."
Munk is one of Tripwire's co-founders. He couldn't hide his enthusiasm for games if he tried; over dinner, he gushes about how he played a borrowed copy of Metal Gear Solid in his college dorm for an entire weekend, substituting caffeine for sleep. When Munk talks about Killing Floor 2, most of his sentences end with "as sick as possible."
Electronic Arts has released at least one Need For Speed title each year since 2001. This streak has finally been on pause for one year.
In a conference call yesterday EA CEO Andrew Wilson told the shareholders that no new Need For Speed titles will be released during the 2015 fiscal year in order to give Ghost Games the time needed to create an outstanding game.
"Ghost Games in Gothenburg is working on an innovative new chapter of this storied franchise," he said. "We’ve planned an extended development window to ensure we’re delivering a high-quality experience for Need for Speed players next year."
Ghost Games released Need For Speed Rivals in November 2013. Shortly after, the entire UK branch of the studio was laid off in February 2014. At the time, it was reported that the new Need For Speed title development was put on hold while the layoffs and ensuing restructuring were sorted out.
Main Missions 14 of 14
Hideouts 5 of 5
Photo Investigations 30 of 30
Jameson’s Photos 0 of 13
Combat Challenges 1 of 12
Races 4 of 15
Oscorp Crates 3 of 30
Collectible Audio Logs 6 of 40
Comics Pages 65 of 300
Install Info -
Copy to your,“267550” folder from archive in folder archived in (may also located in 218620 depending on the crack,if so rename the given folder to it and replace) C:\ProgramData\Steam\RLD!\
Launch game, load and play!